Strengths:Two backlit screens, touchscreen and microphone for innovative game mechanics, relatively long battery life (6-10 hours), clam shell design keeps screen safe for portability, run GameBoy Advance games
Weaknesses:Graphics are only at N64 quality, small game selection at launch, bigger than the GameBoy Advance SP, no analog control stick (only touchscreen simulated analog)
Posted Apr 18, 2005 - After all the hype and all the mystery, the Nintendo DS was released in the US on November 21, 2004.
I went to buy mine at Best Buy, arriving there shortly after 11 AM (when they opened). Lucky for me, the line had dissapated and left one box of five units left, so I managed to get my grubby hands on one without the wait. Whew! After speaking to several stores, including Best Buy, Circuit City, Gamestop and EB, it was apparent that the Nintendo DS was sold out all over Manhattan and Queens by 11:15 AM (probably in the other boroughs too, but I didn't ask anyone there). So was this unit worth the wait, and the the $149 price tag? Short answer, heck yeah!
The Nintendo DS has a clamshell design similar to the GBA SP, but about twice as wide. It's approximately the same size and heft as the original GBA, but slightly thicker. It's currently only available in the silver color, but are available in Japan in white and black, and soon to be available in Japan in light blue and pink. No word yet on whether these will come stateside. It has two screens, a regular top screen and a touch sensitive bottom screen. Both are backlit. There's a digital pad on the left along with a power button, four buttons on the right (A, B, X and Y) along with Start and Select buttons, and of course Left and Right shoulder buttons. There's two slots, one for GBA games (NOT compatible with Game Boy and Game Boy Color, just GBA games) and one slot on the back for DS games. There's a power slot, exactly the same as the GBA SP slot so you can use the same AC adapters (or travel adapters, etc.) and there's a regular headphone jack (yeah!).
There are two ways to use the touchscreen, either with the included stylus, nicely tucked away in the stylus holding compartment on the DS (and a spare is supplied with the unit for those of you who like to lose small accessories) or with the thumb pad which actually wraps around your thumb from the bottom of the carrying strap. This makes your thumb the controller on the screen and makes movement more natural and much more responsive (case in point is using it to aim in the bundled Metroid Prime demo -- simply amazing!).
GBA carts look great, the screen is much sharper than even the SP so GBA games are more vivid. This was a big deal to me since I'm heavily invested in the GBA, so that's a great plus. Wireless connectivity is awesome and many games only required one cart wireless multiplayer. Generally, I could play find up to about 20 feet away with line of sight (maybe further, haven't really tested it that much), or about 15 feet through a standard apartment wall. Two walls gets a little iffy. Battery life rated at 6-10 hours. I've made it to 6 hours pretty easily, and average around 7 to 8 hours before the battery goes.
The cartridges are currently 1 Gigabit (128 MB) each. There are rumors that Nintendo is working on 2 and 4 Gigabit cartridges that are cheap enough to keep all games at around $29.99 (many DS games are only $29.99, some are as much as $39.99).
Quite simply, it's everything I was hoping for. The only thing missing is the link port on the DS. This was used to link games on the GBA, GCN connectivity and usage of other GBA peripherals (like that card swiping tool the eReader). None of these will work on the DS. They said they got rid of it to make room for the wireless gaming. Wireless hotspot usage (internet surfing etc.) is in the works and Mario Karts DS and Animal Crossing DS have been announced with online gaming capability. Not sure why they didn't make the DS hardware able to trick GBA games into thinking a connection existed, since wireless adapters for the GBA already exist for multiplayer carts, but for now, you can't play GBA games multiplayer on the DS.
As a side note, unlike the SP, when you close the the DS, the unit automatically goes into sleep mode and then turns back on when you open it to where you left off. Pretty nifty. This is a great feature for commutors and those who travel a lot with the DS (although a few games, such as Zoo Keeper, actually do not have a sleep feature.
All in all, minor complaints aside, I think Nintendo did a fine job. It's yet to be seen if Nintendo can keep all the good thrid party developed games and whether the Sony PSP will have any long term effect on Nintendo DS market share, but for now, it's my handheld system of choice.
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